starworld said:
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easy, because if even a more modern gpu like the ps4 has problems with ports, why the step behind gpu from wii u would not?
ps4 7.5x more powerful but cant do 1080p60fps when only requires about 2.5 to 3x more power than 360 to do it, and even worse was running at only 900p 30fps before ubi corrected it with a patch for the fans. This means that if the ps4 port from previous system was even gonna work at least would require 2x more power than the 360 eventhough being more powerful and modern, simple math. The same happens to wii u, ports so lazy require a more powerful system than the one you are porting from, in thought we learned that from previous generation
and as i told yopu, the wii u gpu die size is like 96mm2 taking off the edram and embedded things like the arm cores and dsp
redwood is 104mm2 and has 400stream cores,20tmus and 8 rops, and if i were to take a photo like chipworls the die size would be even less, already annadetech proved that with wii u, the actual die size of the redwood would be like 94mm2
cant you fit 94mm2 on 96mm2?
plus, wii u may have less than 20 tmus, like 16 tmes, which means more space for more stream cores, but we can leave it at 400 for now
numbers and the actual game examples dont lie, wii u isnt recieving any kind of special treatment, the ports are quick, they are not even ground up games to make it justice
you cant do magic with 176gigaflops on ports cause all the new stuff the wii u is capable of is nulled the moment you port
things like compute shaders and other stuff arent used cause you force the wii u do the stuff at the direcxt9 style instead of direcxt11 style, developers alrteady admited they dont take profit of compyte shaders for their quick ports, so you aint gonna get nothing with 176gigaflops when you play under those cirscunstances
come on, really, for a port to even run on wii u at 176gigaflops and with all those obstacles about not taking profit o the new stuff on wii u due to the port coming from an older system but more powerful, you are like asking to max out the wii u, are you suggesting that when wii u was launched it already was maxed out so thats why ports did work?
are you suggesting that developers have taking profit of the extra edram when most of them just price the main ram amount and shinen says that developers are lazy by not using the edram and caches?
are you saying that developers are using the compute shaders on thier early ports to make up for the weaker cpu when already at report of digitak fooundary they admitted to not have done it?
sorry, but data points other way
so do the performance of the ports on all platforms and so does the die size of the wii u gpu