fatslob-:O said:
This makes no sense but it's not a surprise due to the fact you didn't know how tessellation worked ... |
makes more sense than your trolling, think
what its a port?
its something that comes from a different system to another
from where it comes?
360
how much edram 360 has?
10MB
so when porting directly to wii u will the res od the 22 MB will be maagically used for framebuffer and other stuf?
no, you have to rework the code
did they rework it for wii u ghosts?
must likely few parts but not the edram cause eventhough has enough for 720p it was sub hd just like the xbox 360 version
thats all logic you need, the answer is infront of you
i dont een have to do math to see 74GB/s aint enough for a port from 360 to work
come on 360 edram+rops = 256gb/s
gpu to edram 32GB/s
even accounting the bottleneck the 74GB/s doesnt work since 74 is only 2.3 times faster than 32GB/s but 3.46 times slower than 256gb/s, and since we talk about ports and only a fraction of that edram is used(already shinen explained that only yu need 7MB for 720p so obviously those 7MB should give bandwidth near the xbox 360 abndwidth) it works even less. hell just looking at bayo 2 which has better graphics that the xbox 360 and ps3 bayo1 and also has steady 60fps and lots of materials and ilumination and other things proeves the point