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Is it hard for people believe that Wii U has 8 macros(seperate blocks) of eDRAM each having 4 MB and have 1024bits which should be nowadays easy to produce than ever before? If it was a single huge macro of 32MB with 8192 bits then I would have serious doubt it as it would probably be very difficult to achieve, but since Chipworks has released die shot of Wii U's GPU more than a year ago, we can obviously see 8 macros and for reference Xbox One has two macros, each has 16 MB.