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Ouch the xb1 has shown yet again it's struggles against the ps4 in multiplat games and that no "improvements" can deflect the fact that it has a much weaker gpu than the ps4's gpu.

 

Hideo Kojima Announced it a few days ago, and finally the much awaited Metal Gear Solid V: Ground Zeroes comparison showcasing the differences between the PS4, PS3, Xbox One and Xbox 360 versions of the game has finally been released.

Both Next generation versions have been announced to run at 60 FPS. PS4 will run at 1080p native, while Xbox One will run at 720p native.  Last generation versions (PS3 and Xbox 360) will run at 30 FPS, 720p (scaled internally)

It’s definitely rare to see a developer like Kojima-san be this open about the difference of his game on competing consoles, even if yesterday he mentioned on Twitter that the whole discourse “makes little sense” to him.

Being asked so often about differences in “frame rate” and “resolution” depending on the hardware model make little sense to me, but I listened, so I plan to publish it tomorrow (laughs).

… And indeed it came. And something tells me that many gamers will take this a lot more seriously than Kojima-san does.

Below you can see the screenshots, that actually compare just platforms of the same brand with each other, in a weird attempt to diplomacy. A trailer showcasing the differences has also been announced to be coming soon.

 

http://www.dualshockers.com/2014/02/17/new-metal-gear-solid-v-trailer-and-screenshots-show-differences-between-ps4-xbox-one-ps3-and-xbox-360-versions/