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FinalFantasyXIII said:

Ehhh actually no not going into that, the reason you don't really need NPC's in FFXIII is it's cinematic by nature, it's a technologically advanced society too. They dont sell axes because this game doesn't take place in the middle freaking ages if you failed to notice. It's also to fast paced of a story to be slowed down by FF NPC troping, and it also trys to keep tension constant imho along with the battle system. Your whole party is branded L-Cie, you are under constant survelience and trying to hide by the Santum and Fal Cie and move forward without being seen, and not be detected even the townsfolk will sell you out because they're so brainwashed by Fal Cie they truely think you're the enemy. So why the f*** would you go to a town and talk to EVERY NPC WRIGHT? When the CHARACTERS ARE BRANDED? The story only sucks because people like yourself FAIL to understand basic concepts in the games story!

The story revolves around the characters specifically, not NPCs in towns. There's no generic stuff like "Oh hey!" "my daddy was a miner and now they're alot of monsters in the mines, it's really bad you need to be careful going into said mine/cave/dungeon! Take an Axe! You know what I mean? Well you probably don't...ugh.

 

Let me see if I understand this.

 

FinalFantasyXIII said:

It's also to fast paced of a story to be slowed down by FF NPC troping,

 

Bodhum was NPC troping, badly done. But SE did NPC troping anyway. There's unnecesary troping in other situations (one I'll quote just in the next point), so it is dumb to not put actual meaningful conversations or banal trivia. It didn't hurt them to do so.

 

FinalFantasyXIII said:

So why the f*** would you go to a town and talk to EVERY NPC WRIGHT? When the CHARACTERS ARE BRANDED?

 

 

Not only that, but they also watched the show and screw around with the chocobos. Which also comes to my first point; they could have implemented some kind of minigame here. A chocobo race or something. Duh, no, let's chase a small chocobo just to be rewarded with a stupid ring. Thanks SE.

They did went to a city knowing the full implications of it. Oh! Let me bring that image of yours again!

 

Did anyone noticed in Nautilus? No. So moot point.

 

FinalFantasyXIII said:

 The story only sucks because people like yourself FAIL to understand basic concepts in the games story!

 

I never said the story suck. :)  But you see, because the story wants the characters to "hurry" doesn't mean they can't have time to spare. This is not a flaw in the story; it's a videogame design. There was no hurry when people were on Pulse, were they? Or why would they go back to Pulse after reaching Eden's heart instead of going and fighting Barthandaleus at the moment? Well, let me tell you: the story wants the characters to hurry, but the gameplay don't. This is no Zelda: Majora's Mask on which you have the constat looming of the moon. No, there's no excuse for not puting a proper city or village NPC. And if you're going to go back to the "hurry story" thing, check this:

 

FinalFantasyXIII said:

 

There's no generic stuff like "Oh hey!" "my daddy was a miner and now they're alot of monsters in the mines, it's really bad you need to be careful going into said mine/cave/dungeon! Take an Axe! You know what I mean? Well you probably don't...ugh.

 

 

There's over sixty things of these ^. Let me ask you a question, why would the party try and do over sixty Cie'th missions if, according to you, the basic concept of the in-game story forces these guys to keep moving on?

SO WHY THE FUCK WOULD THEY GO THROUGH THE ENTIRE PULSE AND MAKE EVERY MISSION? When the CHARACTERS ARE BRANDED? Don't use the story to justify the unjustifiable; you FAIL to grasp the basic concepts of videogame design shielding behind a complex storyline.

 

EDIT: In any case, I'm glad XIII series sold over 10 million games, but I already said that.