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http://www.oxm.co.uk/69421/quantum-break-plot-details-surface-its-the-ultimate-remedy-game/
Quantum Break plot details surface - it's "the ultimate Remedy game"

"Those fundamentals need to be polished to what I call a 'Remedy pedigree'", says Hakkinen

 

 

For all Remedy's new-fangled talk of live-action elements and branching storytelling, Xbox One exclusive Quantum Break will still offer gutsy old school third-person shooter thrills, the developer has assured Edge.

In a new interview, CEO Matias Myllyrinne also took a moment to discuss the structure of the plot. Be warned: the below contains mild spoilers.

"At its heart, the gameplay needs to be good," head of franchise development Oskari Hakkinen observed. "How the game feels; how it plays; do you get a rush of adrenaline when you press the trigger and dodge for cover?

"If you don't have those things nailed down then nobody is going to be drawn in to the fiction either. Those fundamentals need to be polished to what I call a 'Remedy pedigree' - the standard that we need to hit. That will happen."

"This is a Remedy game," he concluded, "and not only a Remedy game, but the ultimate Remedy game."

As a traditional shooter, Quantum Break's stand-out elements are probably its time manipulation powers. As protagonist Jack Joyce, you'll be able to use these to get the drop on foes, dodge cars, pull people out of explosions before they're done exploding, and the like. Players will also play the part of the main antagonist, Myllyrinne revealed - his temporal abilities are a cut above.

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"At the end of the episode, you get to play the bad guy, who has the most powerful time-manipulation powers of all," he told the site. "So he gets to choose which future comes to pass. You play that bad guy; you choose the moment.

"Then, once you've made your choice, you can enjoy a high-quality TV episode where you'll see how your choices impacted certain things. Unlike many other games, you actually get to know what the consequences of your choice are.

"[In other games], when I make a choice, I don't necessarily know what the impact of that decision has been, or why things turned out a certain way. Obviously you can have twists and turns, but it's good to understand the consequences of your actions. We should be making [choice] more meaningful for gamers and more engaging."

For more on Quantum Break's cross-media storyline, http://www.oxm.co.uk/68253/new-quantum-break-details-how-the-cross-media-storyline-works/">read this. It's out this year.

Source: Ryuu96