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Capcom's MT Framework game engine was pretty adaptable — it powered Resident Evil: The Mercenaries 3D on the 3DS as well as providing the horsepower for the company's home console titles — and the Japanese studio has gone on record to confirm that its successor will be just as versatile.

Panta Rhei is Capcom's latest engine, and is responsible for the amazing visuals we'll be seeing in PS4 exclusive Deep Down. However, Senior Manager of Technology Management Masauru Ijuin has said that the engine is scalable, and won't be restricted to Sony's console:

Panta Rhei can be adapted to anything. It is designed to be a general-purpose engine, and facilitate the creation of all types of games. Capcom creates games for a variety of genres, so this engine needs to be capable of handling whatever kind of game we want to make. Panta Rhei can meet the exact needs of each development team, no matter what type of game it is they’re making. This engine is pretty much “engineered specifically for Capcom games”

Panta Rhei will keep pace with technological innovation, including improved hardware performance. As this technology advances, the important question we must ask is how efficient can we be in developing games. Efficiency is not only about cost. It’s about how effectively we can invest in developing entertaining games.

At least with such a flexible game engine, it means that Capcom can't cite "development difficulties" when it comes to bringing its software to Nintendo's platforms. Hopefully we'll see Panta Rhei games on both the 3DS and Wii U in the near future.

 

[via dualshockers.comcapcom.co.jp]

 

 

http://www.nintendolife.com/news/2014/01/capcom_claims_its_new_panta_rhei_game_engine_can_be_adapted_to_any_system