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Well this is obviously dependent on the game itself. Games where additional framerate is key such as fighting games, should focus on that, games where the atmosphere and fidelity are more important such as survival horror should focus more on resolution. That said, look at Super Mario 3D World on the Wii U; a beautiful and vibrant game running in perfect 1080p and at a constant 60fps. Now, honestly, a good game will still be a good game if it's running at 480p and 24fps, which is currently the broadcasting standards for non-HD TV in UK; but we should be expecting better at this point. PCs have been able to exceed 1080p and 60fps for years, the Wii U can manage it flawlessly, at this point I think it's a failure in programming to produce any game on the PS4 or Xone that can't manage 1080p and 60fps. These where the targets for last gen for fuck sake! Aren't we supposed to progress when a new generation comes about.

Now sure, people can claim that there's more advanced AI and more detail vibrant worlds, and as such we're having to sacrifice graphics for gameplay; and that would be convincing if games like Battlefield 4 didn't have AI that's pants-on-head retarded and quite pointedly identical cross-gen. What are they doing with all that extra power? Wiping their arses with it that's what.

Now, I'm no graphics whore. I'd rather have more capable AI and more detailed games, but I expect a baseline of 1080p and 60fps at this point and I don't think that's unreasonable given the tech they have to work with. Hell, there are games on PS3 that have achieved that; so it should be laughably easy on PS4.