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JWeinCom said:
What's the cost of game development specifically for a Wii U version? If we use this formula, then a game like Blops 2 for Wii U made something like 5.2 million dollars in margin. That's all well and good, but what did it cost them to develop the game? 5.2 million dollars seems a bit high for a port. 2 million maybe? 2 and a half? I don't really know.

What I do know is that you're not including opportunity cost in this decision. Suppose Activision made 2 million on Ghosts for Wii U. That's nice, but what else could they have been doing with that team at the time? Could the team have been working on another project that would have netted 5 million? You have to take that into account too.


Ubisoft once stated their Wii U ports cost something like $1.2 million.