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I saw a lot comments, posts, blogs, threads  and videos about 3rd party games not being profitable on Wii U and that they don't sell well which is true, but that does not mean that it is not profitable in the first place, I decided to bust this myth by showing you this:

 

As you can see, a 3rd party developer/publisher has 27$ of "profit" per copy/unit that is priced at 60$ while a console manufacturer releasing games on their own platform would get 34% per copy/unit that is priced at 60$. All in retail/physical copies/units thus when we look at VG Chartz then you can see that a game that sold 100K/100000 copies/units is most likely profitable if its a low budget port while a exclusive to be profitable would probably need to reach 500K/500000 to 1M/1000000 copies/units to be profitable depending on costs....

Of course there will be temporal price drop in accordance to some action or holiday or permanent after some time, depending on publisher and/or retailer.

3rd party publisher gets 45% per copy while a first party publisher gets  55% per copy...

Average game development has a budget of 20 million US dollars while a Triple A title has 100 milllion and above...

So feel free to look at various retail software sales for that or that console, don't forget to consider variables as price of copy of that and that game drops after some time thus you could said amount of copies time by 27 for 3rd party and 34 for 1st party developer times then divide it by 3 or 4 and then time by 2 or 3 respectively...

Hopefully you understood my point/message/argument and that you have enjoyed reading this thread. :)