Soundwave said:
They need a new phenomenon, but that's not so easy to create on demand. |
Nintendoland isn't included in the NES/Wii stlye of games, as the game reminds me more of the Mario Party games that are found on N64 and Cube.. 3D World is also more like an N64/Gamecube Mario game. Again, that doesn't mean they're bad. They're actually great (to me anyway, but I recognize that there are a whole lot of people that disagree). Wii Sports Club is pretty new, and all the sports have not yet been released. I also think Nintendo is going about it the wrong way by releasing it in segments, at 10 bucks a piece, as opposed to a hard copy compilation for only $50. Fit U also just came out and we've yet to see its true effects.
I agree they need a new phenomenon, but the root of that phenomenon will likely lie in the style of games that Nintendo excels at best, and not coincidentially the kind the brings them the most successs - and that is the arcade style action type games that are very easy to pick up and play and tough to master. These kinds of games were released in abundance on the NES and Wii, and to an extent, the SNES, which are by no coincidence, the most successful Nintendo home consoles. Their handheld games are almost always in this style, which is why they have had such continual dominance in the handheld sector.. Most of the Sony and MS games I've played (as well as the niche style Gamecube stuff I've played from Nintendo like Pikmin) are the reverse of the "easy to play hard to master", which I believe is absolutely the wrong way to go about gaming, and provides a much more limited appeal.