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Mnementh said:
Rafux said:
Wii can't even handle Dark Soul's start screen.

That would be probably true for a 2D-game. But 3D has taken over the game-industry, because 3D-games scale a lot better. There are a lot of options you can change to change the needed computing power: change the render-resolution, reduce the number of polygons, add or remove effects, reduce the resolution of textures, change the viewing-depth and so on. All of that can be done mostly automatic or with low manpower. That's why we see COD, Assassins Creed, Watchdogs and others on PS3, X360, WiiU, XO and PS4. So why no Wii or WiiU-version of Dark Souls? The simple answer is: the team most likely had no devkit and no Know-How in developing for Nintendo-consoles and the expected sales were to low for them to get both.


Scale or not it would be such a different experience on the original Wii that is not worth the trouble just look at Dead Rising Wii which had like 6 zombies per room.