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That's a bit of an exaggeration, but on a completely different note, the Videogame crash occured because of uncertainty of quality in the market. People didn't want to spend a small fortune on a game that was a heap of garbage and rushed through planning and development. Due to increase in game development costs, more companies are forced to partake in this once again in order to stay afloat (or make a quick buck on the mobile market). The consumer was usually protected by game reviews, but even they're starting to become unreliable...