Shift, Forza, Grid, Dirt all have good career modes, as do many PC sims even though they are not all sim.. All reviews and most people who played 6, the single biggest complaint is AI, sounds, no damage, career mode lacking..Carer mode in GT is dull, a long time trial against brain dead pylons.
What accomplishment is there in GT?? There is no challenge in GT at all. Heck shift despite its rubbish handling had a great varied carer mode with challenging AI. All rolling starts, chase the rabbit format is just plain bad. There is a reason Pd has rolling starts, no qualifying, you always start at the end......................The AI are just pylons.
Things are not quite so in GT6. Opponents may occasionally block your path, move aside to ruin the slipstream, avoid collisions and even ram you to put you off course. It's not something really challenging, yet it is improvement.
The tracks are the real challenge. Hence comes any real sense of accomplishment and it is the core and soul of the GT series. Fullfillment and sense of success comes from besting a real tough curve, exiting a bend or taking advantage of extra energy acquired from upslopes and downslopes to "trick" the driving line and improve your time.
I've come to a conclusion that throughout the series, the races are nothing more than time trials... with company. Which actually is the case with real races in most times. I've been searching (like mad) the racing line (in real tracks), to see how others drove through it and I certainly never even thought to try and hit another racer. Of course, no money were on stake, so I dont't know what occurs when a real prize is waiting the victor on the finish line.
All in all, GT6 has improved over its predecessors. In almost every term. Whoever even remotely enjoyed the previous installments will certainly love this one.
This, I stole from grandpa...It's called soap.