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DonFerrari said:
mornelithe said:
tuscaniman99 said:
Panicnausia said:
tuscaniman99 said:
Panicnausia said:
tuscaniman99 said:
Serious_frusting said:
Its to be expected. The PS4 is vastly more popularthan the xbone.


Not in the US

It sure is possible this gen it will be, at least more popular. Obviously not much MS can do in japan and europe.

If MS doesn't drop the price then yes PS4 will be more popular. If MS matches the PS4 price then it will lead US by end of 2014 with Titanfall and Halo providing the boost.

Debateable. Sony has games coming out 2014 that will also provide a boost.... It takes more then 1-2 games to provide sustained momentum.

Uncharted will provide a boost. Infamous and 1886 will not be console sellers. Titanfall will be huge and so will Halo. If Halo even has half the effect that Halo 3 had on Xbox 360 then it will be a huge boost. Honestly PS4's biggest console seller will probably be Destiny which is a multiplat.

The big issue with Titanfall, and as I see it much of the One's lineup is the question of performance for people on unstable or lower end ISP's (~68% of American households have broadband access).  We've heard that Forza was only capable of it's performance levels because of the 'cloud' computing.  The problem is, a very solid chunk of 360 owner's (last figures I could find said 73% were online, which means ~21+ million 360's) , weren't online.  Which begs the question, what happens to game performance when you can't access the Azure servers, or your connection has hiccups?  I've been seriously concerned about a new sliding scale of performance based upon your bandwidth, and I've really seen no answers to it (If you have, please post some links, I'd be fascinated to read it).  Has Microsoft even made a contingency for these people?

Which makes you wonder about Titanfall, also.  Titanfall has no SP, and is a full bore MP game, it looks great, absolutely...but you have to have the internet for it which some people simply don't have, or don't have a reliable enough connection for, or aren't into MP.  So, it will be interesting to see how this effects gameplay/performance in games with cloud assisted computing, not to mention its sales.

Don Mattrick done... for everyone that don't have a good internet and wanted to share their games, they have the incredible X360.


I know, I realize the choice there, but the question still remains, are we looking at a new performance model, that's based not on hardware but on your connection, because whether it's Forza or some other game that utilizes cloud processing, this is going to be a valid question for any/all gamers who buy a One.