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Ninjahound101 said:
bouzane said:
cusman said:
ghettoglamour said:

You compare just another Mario game to The Fucking Last of Us??? No, I don't accept your apologies!

I still haven't completed Last of Us so I don't know why people think it is good or has good story. I just know it has frustrating gameplay mechanics and poor frame rates.

Super Mario 3D World is the best Mario game you can play with your family to date. That is worth a lot more than TLOU which even veteran gamers can't complete because it really doesn't live up to the hype.


Sorry but this is laughable. I've logged about 30+ hours into The Last of Us (playing survival difficulty now) and I must ask you, what "poor frame rates"? I encountered this issue one time and I was pushing the game pretty hard (I ran max speed through a rather large level with no detours). This issue lasted all of five seconds. Maybe you should have your system checked out because it sounds like you're the one with this issue, not the game itself.

Also, I love your ridiculous claim that "even veteran gamers can't complete because it really doesn't live up to the hype". This statement is downright assinine for many reasons. What veteran gamers are we talking about? Is there anything exceptional about the number of "veteran gamers" failing to complete it? In what way has The Last of Us failed to live up to the hype? How can you support such a claim? The only thing I can think of is the unusally high Metacritic user score which actually contradicts what you're saying.

Honest question here, did you even play The Last of Us? I'm absolutely loving the game despite its issues (none of which you have mentioned). Why not fault the game for its somewhat problematic artificial intelligence? On three occasions I have encountered breakdowns in the pathfinding which resulted in a runner, bloater and Bill walking into walls endlessly (Halo 2 style). The AI routines are also predictable and exploitable (like in Resident Evil 4), especially regarding the sub-par path finding. Other than that my only complaint is that the Uncharted style damage system was never any good and it is particularly detremental to this title. If I shoot a man in the face with a 12-gauge shotgun from twenty feet (even with a fully open choke),  I expect to practically decapitation them, not inflict a small amount of damage / irritate.

As far as putting 30+ hours into a game that doesn't make the game special, i have more than 35 hours on The Wonderful 101 and i still didn't play more than one mission of hard mode, though i never felt any framerate issues during my 30 minute play of it at a store

It was a great game so it lived up to the hype (for the most part) in my opinion


My statement that I have played The Last of Us for over 30 hours had nothing to do with it being special. I was showing the severity of the Halo 2 style AI breakdowns (about one incident every ten hours). That should have been obvious. That being said, the time I have spent playing The Last of Us is actually somewhat out of the ordinary (other than the fact that I rarely play any game that much these days). You see, I don't own a PS3 so I have to go out a bit out of my way to play it at all.