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DanneSandin said:
It's a great question and there's quite a few great answers in the thread, but the OP cuts it all too short by answering the very question being asked...

I wonder what publisher still profits by selling 1m copies of a game. Nintendo must have back in the Wii days, but does that hold true now as well? And I guess indies are happy as Hell when selling 1m; but is there anyone else?


 Capcom seemed pretty happy with Dragon's Dogma and that was around the 1m mark, and definitely had a bigger budget feel to it then most indie games or Wii games. Games tend to carry a higher retail price in Japan though, so large Japan sales can generally translate to higher revenue then the equivelent for a $60 game in the USA or European equivalent. 

 I think a lot of games that Konami, Namco, Capcom etc make in Japan are fine with the 1m (Full price) sales threshold, for games which arn't part of their bigger franches (RE, MGS). Afterall games like Yakuza and Tales are apparently huge successes and are at the 1m mark. I really doubt any western developer uses that metric anymore however.