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Mr Khan said:
Frequency said:

The day you can buy a new console, login with a nintendo account and access all of your saves, purchases and profile data, is the day they will be providing a tangible coherant service network, until then youre just a hardware id being bounced around.

And yet you have not demonstrated as to *why* they feel the need to charge for this, and what exactly we're paying for that isn't already monetized by the purchase of software. Where's the beef?

That's the reason Kahn.  Persistent data is part of it.  Servers aren't cheap and have a monthly cost associated with them.  Do I personally beileve I should be paying for online in something like Street Fighter?  Nope.  That can be done Peer to Peer like the old Quake 3 days (Or earlier).  Something like the upcoming Destiny?  I can see why you'd want it persistent.  Same with the other features Sony is giving you, uploading your own streams and storing them (I think they're stored), playing someone's game, downloads are only getting higher, PS4 games are reaching 30-40 gigs now, hell even the isntant video streaming you get when checking PSN games isn't cheap and it's very costly without some kind of revenue supporting it.  Either Sony starts putting massive ads or they charge you for online multiplayer.  I'd personally be more angry if they nuetered PS+ cause that by itself is worth paying for.  My last thoughts Kahn, I'd rather they go a hybrid approach.  Dedicated servers for the games that need them, p2p for those that don't (Like RE5 and Street Fighter).