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MohammadBadir said:
MaskedBandit2 said:

It's a pointless topic. Of course specs matter, but for reasons that you aren't acknowledging. Games were always going to look nice; anyone trying to tell you otherwise was lying. The 360/PS3 produced some very nice looking titles. Despite its weak power, the Wii also had good looking games, so should we not make the next-gen systems more powerful? Of course not. Art styles can hide many flaws in hardware and can make or break a game's (subjective) visual appeal.

But power is important. You want to provide a means to give the developers access to their original vision for the game. Weaker power can limit scale and scope of a game. It's more than just fancier graphics - it's larger worlds, more processing behind the scenes, more enemies and entities on screen. And for Nintendo's case, it's about trying to reach the same ballpark as Sony and Microsoft to at least have the potential for next-gen ports without many compromises.

Miyamoto has already come out and said that one of the reasons for no-online play in Pikmin 3 was because of the low powered CPU. Right there, not even a full year into the Wii U's life cycle, Wii U's hardware is already limiting potential gameplay. That's not acceptable. That's not something any gamer should be satisfied over. More power is not a bad thing. It enables more creativity and more possibilities, and for that, should be applauded.

source?

For the Pikmin 3 remark?

"The multiplayer is local only. We wanted to make it online, but partly, one of the reasons we didn't is we really wanted to use the full CPU power to really create this natural world. But also, the other thing that is important about the cooperative play in this game is that it's important for the players to really be able to communicate. So that's why local play is much better, because of the speed and the patience in which you're communicating about going after the apple or the other different items, and trying to approach the level in that sense." - Miyamoto

http://www.gameinformer.com/b/features/archive/2013/07/05/miyamoto-talks-zelda-pikmin-and-wii-u-development.aspx?PostPageIndex=2