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So at Autodesk Crytek said Ryse was implementing brand new techniques never before used in videogames period. Not even in Crysis 3. Its native 900p, EVERY single character onscreen has 85,000 polygons. Yes even the bad guys. Every single character onscreen has the same amount of joints. 750 ( 260 facial ). And Crytek claim its the first ever videogame to not change any of the assests from gameplay and cutscene. The entire engine is running everything. 

If this is what Crytek pull off at launch on Xbox One. Ryse 2 : English knights is gonna be mindblowing.

Enjoy. Its all Confirmed Realtime no assests changed for THE ENTIRE GAME.