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platformmaster918 said:
Munkeh111 said:
platformmaster918 said:
The decisions better actually change the outcome/endings this time or I really will have lost all faith in Telltale to make meaningful decisions.

Yeah, everyone seems to talk about this game having meaningful decisions, but it really really didn't. It just gave you slightly different loops which were undone a little while after. Maybe I wouldn't have noticed this if I actually enjoyed the gameplay, but the clunkiness of it just never drew me in

I loved it on my first playthrough but when I replayed it an purposely made the exact OPPOSITE choice on all the big decisions it ended up not mattering at all!  I thought I could save Kenny.  I thought maybe if I let Carly die sooner the other guy (forget his name) would live past the train.  I thought leaving the cannibals alive would come back to bite me or something.  I thought maybe SOME of these decisions would effect Clementine's actions regarding me.  Nothing.  I haven't been that pissed in a long time at a game because it really fooled me.  Once the veil is lifted it really hurts the game in my eyes.

Admiteddly, I feel that Heavy Rain is the only game that I have played where your choices and actions do really matter. I also want for a game to actually depend on your abilities, not just your choices on the spot.