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darkknightkryta said:

S.Peelman said:

*my wall of text*

Sorry Peelman you wrote a bit too much :P.  But I glancing over what you wrote, even using the pad to select items is combersome, you have to drag an item to a button slot and then press the button to use it, it's not better than highlighting it and then selecting it.  Highlighting and selecting is just as fast and doesn't have the added motion of moving your head.  Like, as a comparison, I prefer using the Wii-mote for the exact same functions than using the pad.  It's more or less where your focus is.  Using the pad is a primary focus instead of secondary.  Primary being where your vision is, secondary being your actions.  Like can you imagine playing Street Fighter and constantly have to look down at your controller when you wanna through a fireball?  Or playing smash and staring down at your controller to press a to attack?  That to me, is where the pad fails, you can't make using it a secondary focus.  Unless we can figure out a way to play Zelda without using items or looking at a map O_O

Hehe, I actually already thought the same when I posted it .

Bold: Nah, you don't have to press any buttons on the GamePad when assigning an item to a slot, drag and release is enough. To use an item (on second thought I think this is actually what you meant ) after it's selected, yes you need to press the button it's been assigned to. But this is something you also need to do when selecting and using items the traditional way; scroll over to an item, assigning it to a button, un-pause, press the button to use the item. The GamePad effectively gets rid of two actions; the pausing and the first button press to assign an item. That's what makes the gameplay much more fluent and more the interface more intuitive in my opinion. The head-moving and swiping doesn't take as much time and 'thinking' as pausing/un-pausing and scrolling over to something.

Agree that using the Wii-mote for something like this is perhaps similar, I think both the motion-control way of doing things and the touch interface are both way superior to traditional controls. I also agree that choosing between the two is up to anyone's preference. I can understand why someone would like one over the other. Personally I don't have a true preference, but I at least like that both Wii and WiiU are different. It gives them a seperate identity at least .

I also agree that the GamePad wouldn't work this way with fighting games or other fast paced games like competitive racing games where you can't afford looking away from the tv. I guess it's up to the genre or a specific game, but the same could be said about the Wii-mote or other motion controls. Regarding the GamePad I think slower games like adventure, stealth, some FPS's or horror games really benefit from it. I'd like to see an RTS or something being done on WiiU though.

...

I did it again didn't I? O.O