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The Peak BW per GFLOP is useless.

Some compute tasks aren't bandwidth sensitive, whilst others are, some compute tasks are latency sensitive, whilst others aren't.

Thus, even though the Playstation 4's "Peak Bandwidth per Gigaflop" is lower, developers can set aside non-bandwidth sensitive compute tasks on the extra GPU resources that are available.

Besides, if we lived in a perfect world, Gigaflops would be the end-all of performance metrics, just unfortunate that GPU's and CPU's as well as Game engines deal with math other than floating point, making it a pointless affair.



--::{PC Gaming Master Race}::--