selnor1983 on 07 October 2013
FrancisNobleman said: So is it the secret sauce ? Can someone give viewable examples of this and how it makes games look better ? Tech chat is nice, but is there examples in images or video form, even if on pc just for reference ? |
Project Spark is not using any polygons at all. It uses Voxels ( groups of pixels ) to shot light through rather than every pixel like full real ray tracing.
You will notice no polygon edges like other games.
Now Voxel ray Tracing as i said is
The ball is a Voxel. A cube of pixels really.