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FrancisNobleman said:
So is it the secret sauce ?

Can someone give viewable examples of this and how it makes games look better ?

Tech chat is nice, but is there examples in images or video form, even if on pc just for reference ?



Project Spark is not using any polygons at all. It uses Voxels ( groups of pixels ) to shot light through rather than every pixel like full real ray tracing.

You will notice no polygon edges like other games.

Now Voxel ray Tracing as i said is


The ball is a Voxel. A cube of pixels really.