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Thanks all for replies. 80s were so long ago, but if my memory serves me well, that military tech (I think it was flat shaded, Gouraud at best) was doing more or less what we're discussing - not sure if there were quality rings, or just one wider with everything outside of it rendered with lower details, but, if IIRC, they were tracking eyes really fast...

Of course, this is just speculating, I'm not sure this is even achievable with current engines - I'm guessing some sort of adaptive tessellation and partially resident textures approach might do the trick, though I'm more interested to learn if this is achievable with some sort of fully voxel based engine in the future.