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zarx said:
DanneSandin said:
Chrizum said:

These games are succesful in making money, they are qualiity games (anyone claiming CoD or AC isn't quality is out of touch with reality) and they bring gaming into the mainstream bringing millions of new customers in. The gaming industry needs these kind of games. I haven't read one single argument as to how these games are actually hurting the industry. Come on. Enlighten us.

I don't think anyone here is arguing these games aren't quility games; the argument goes that the big AAA overbloated games is hurting the industry. The industry didn't need these kind of games the lest gen; why is it that they are needed now? Here, read badgenomes post here. It's really good: http://gamrconnect.vgchartz.com/post.php?id=5701065


umm GTA was massive last gen as well, and there were plenty of megafranchises of the past the likes of Final Fantasy, Tony Hawk, Guitar Hero, Need For Speed, Medal of Honor, Super Mario Bros, Smash Bros, Mario Kart, Halo, Gran Turismo. Gaming history is filled with megafranchises that dominate the sales charts and as gaming has got bigger so have the big games. Well actually GTA is about the same as last gen San Andreas sold over 20 million copies on the PS2 alone and Vice City was 16m.

Ajusted for inflation Final Fantasy on the PS1 actually is likely not that far off modern AAA monaliths with FF VII waying in at $45m ($65.57m in todays money) production (not counting marketing and VII had the biggest marketing campaign of any game at the time so that would be no small chunk of change) and IX at $40m (again just production in todays money $56m). Compared to COD at $40-50m production (as of Modern Warfare 2) that is pretty insane considering that COD regularly sells more than double what VII sold. Lucky those mega budgets didn't kill the industry eh?

There is a big difference between the AAA games of today and those of yesterday. The AAA games of today costs sooo much more to make, generally speaking, and that have pushed the budgets for the AA games as well, this in turn have cased a lot of publishers and studios to close because they didn't get their investments back.



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