I don't think anyone here is arguing these games aren't quility games; the argument goes that the big AAA overbloated games is hurting the industry. The industry didn't need these kind of games the lest gen; why is it that they are needed now? Here, read badgenomes post here. It's really good: http://gamrconnect.vgchartz.com/post.php?id=5701065
I agree with Badgenome, not only because he makes good points but also because he is extremely sexy and I want to have his babies.
Nothing he said points to big AAA "overbloated"(whatever that means) games hurting the industry though. His main argument is that too many publishers aim for the same, narrowly defined target audience, while there are countless other audiences being underserved. This is true. Call of Duty and Assassin's Creed obviously aim for the right market because they are extremely succesful. It's just that too many publishers literaly try to make the next Call of Duty and Assassin's Creed while they ideally should be more inventive and aware of what the audience wants.
Meanwhile, all the flak Call of Duty, Assassin's Creed and GTA get for being "too big" is completely unfounded. There is no such thing. It's not their fault other publishers (mainly EA) aren't inventive and flexible enough to adapt. If there is any argument to be made here, I'd really like to hear it.