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RCTjunkie said:
My only concern is that the story will have to be watered down to allow this flexibility, and I'll miss having all my items with me.

Other than that, I'm down to try this out.

Looking at the past few Zelda games "real" story progression only happened before the first dungeon, after the third dungeon, after the 2nd batch of dungeons and during the final dungeon anyways.

Also, it would be pretty easy for Nintendo to trigger the story stuff in easily reachable places after you've beaten a certain amount of dungeons (although different outcomes of the story depending on the order you chose to complete the dungeons would be pretty DAMN awesome - maybe in the WiIU version).