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El_Machete said:
PullusPardus said:

"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it.

 

 


This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.

 

What you are describing is an indie. "AAA" games are more products than anything else. Its full of comprises because many people have a saying. An indie in the other hand is very good approximation to the original idea; hence better expression of creators vision. If am not mistaken that’s the definition of art, right? A product on the other hand, is something that wants meet demand and make some money. 


No not indie, I gave an example like Hideo Kojima games , which is why the games say "A Hideo Kojima game" a good director is a strong one, that doesn't let his/her team do all the work while they look at the results later on, having multiple directors is also a bad idea. 

same for Shigeru Miyamoto, Todd Howard, Ken Levine, Warren Specter.

a good director, indie or not is a person who "Directs" rather than be directed.