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Aquietguy said:

what's the point of dual analogs, shoulder buttons, and everything else we see on today's traditional controller? This is in response to the "what the uses of the pad" thread.

You mean THIS thread I created?

http://gamrconnect.vgchartz.com/thread.php?id=169093&page=1#

And you are asking about the more general features of it, or just trying to play cute and make a point about my thread?

Historically, the videogame market drove to have all the standard features added over time.  When doing polygon and 3D movement, Nintendo and others decided to add what they had to it.  As time went on, more and more was added.  Even now, you see with the PS4, that they added a touch pad in front to enable mouse controls.  Desire to have more stuff, as seen during play added this, and the features have become standard and expected.  You saw Nintendo added dual analog sticks (rather than the disks) on the Wii U controller, because the market demanded it, brought up by third party to Nintendo.

As far as the second screen goes, Nintendo added it to the Wii U and pushed it hard as a differentiator.  There wasn't a strong call for a second screen being added to a home console, but Nintendo did it anyway and added somewhere between $50 to $100 to the cost of the Wii U.  Nintendo must of had something in mind when they did it, and it wasn't just about the software.

In keeping with this thread though, maybe you can explain what the heck is the point of THIS controller:

Or this one: