FJ-Warez said:
1.- First, audio is not "game", maybe 2/3 of the disc space is audio... 2.- What does the ingame control has to do with this discusion about the reason of the "50 gbs is not enough" statement??? 3.- Theres a lot of values calculated for each frame, please, if you don't know how an engine works, stop make assumptions like this... 4.- Knobody has stated the opposite... and why you keep bringgin off topic things??? 5.- In game videos are used to hide load times using very few resources, thats why I don't think they are going to use them, because so far the videos showed have a lot of quality, they look a lot better than just a ingame video... |
1. Correction, as you saw in my edit, it's 2/5's of the disc space. Also, the audio can be counted as part of the game if it is used in the game.
2. Quality might suffer in actual gameplay than it does in-game video with no interaction at all. That's my point.
3. Then more values are calculated in the actual gameplay along with the frame value. You guys said yourselves the 360 and PS3 "can't handle 1080p." There might be some point between them where in-game video can be flawless and where more processing just degrades the quality. After all, the CELL does help out the GPU somewhat.
4. Because you brought up the whole "Quality doesn't match thing", I'm debunking this. My point in saying that is, the extra processing while actually playing the game might degrade the quality compared to the in-game videos.
5. There you go. If they're using very few resources to load, then they can be using a majority of those resources for the in-game rendering. If they can cut down the size of the area to only a small area they need for the actual video, not as much RAM will be taken up for graphics processing.
I'm not giving that as evidence to it being in-game, just giving you a reasonable doubt about the whole "It has to be prerendered because of the difference" thing. This is in 1080p, a much larger area could be loaded into the RAM when actually playing the game, and a lot more is going on to process while actually playing the game. All I'm saying is that quality might suffer somewhat when actually playing the game.
The "Quality is different" argument I don't think really holds water when considering those factors. Like I said, considering it's 1080p it might be easy to go from really good quality to worse quality. A larger area could be loaded into the RAM when playing the game so loading times are minimal compared to the in-game rendering. Last, a lot of extra values could be processed as well as the graphics and audio while actually playing the game.
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