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Heavy Rain was turned down by Microsoft due to its child kidnapping story, it has been revealed.

Speaking at this year's BAFTA annual games lecture, Quantic Dream's head of development David Cage said the publisher was "scared" of the controversy it could cause.

 

"We were pitching Heavy Rain to different publishers, including Sony, and we went to Microsoft," he told attendees including Digital Spy.

"We had a very long talk and they loved Fahrenheit, and they really wanted to do something with us.

"They got scared by the fact that Heavy Rain was about kids being kidnapped, and they said, 'This is an issue, we want to change it'. Well, we could have kidnapped cats, it would be a different experience!

"For me, that was a very interesting signal. It was like, you know what, I don't think we can work together, because you don't understand what I'm to achieve here
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"They were scared of the scandal and scared of what people may write and what people may think. 'Oh, this is a developer and the publisher making games about a child getting kidnapped'.

"When you play Heavy Rain, I don't think this is what the game is about. Microsoft is a great company; I'm not complaining or criticising. I'm just saying that there was some resistance at the time that was not in sync with what we wanted to achieve."

Cage continued: "We had this conversation with Sony very honestly saying, 'Okay, there is a reason here'. But I think they understand the upside of what we were doing.

"This could be incredibly emotional, if done with taste and if there's nothing shocking for the sake of shocking. There should be a strong emotional experience, but it shouldn't be vulgar, it shouldn't be about blood and whatever, it should be about love.

"We could understand each other, and this is how Heavy Rain happened."

source : 
http://www.digitalspy.co.uk/gaming/news/a512356/heavy-rain-was-turned-down-by-microsoft-over-child-kidnapping-story.html