By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SxyxS said:
selnor1983 said:
SxyxS said:
JazzB1987 said:

Development of this started after the development of Mario64. (everyone knows how much time Nintendo takes and the N64 was designed for Mario64)


The prototype name was Springman which is somewhat a parody of Jumpman, Marios "original" name.  (spring is not only a tool to help people jump higher it also means jump  in general)

And it was NOT MADE by Sony. So I fail to see how SONY did anything at all.


well-how much time took nintendo between the last two 2D Marios,or the last two 3D marios?

Actually e is right. Mario 64 was originally designed ad had a finished concept in the snes era. Right after Starwing ( Starfox ) came out on snes, work began on a 3d mario. To be released on the FX chip. Near completion  they switched it to N64 to improve the control ( analog stick ) and greatly improve the world size and visual fidelity. 

Basically Mario 64 was in development for almost 5 years. 

than he is right with the first marios,but since galaxy 2 an inflation occurs.But i really didn't knew that they started that early with coding(seems mario was the kameo of the 90ies?)
I can't remember a 3d snes game that looked somehow good,just few polygons combined with sprites,and I'm pretty sure a full 3d mario (even with small world size)would have looked really really bad-I don't think nintendo would ever release such a game.Especially not with their most important ip.Can you imagine how the penguine slide race would have looked like,or the underwater levels?


I agree. I think iit would have had a poor framerate ( Starwings was barely passable ) and I am glad they changed its development. Obviously the newer hardware and control allowed for more completion of the concept.