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Unlike WiiU,

Because it's based on a derivative of a ten years old cpu architecture wich has been worked around in every way for many years. It's still a very close relative to the gamecube cpu with just more caches, cores and frequency. gpu is nothing new here, it's basically a "Xenos 7 years after" with very few enhancements after all this time. lack of main bandwidth is a step backward, even compared to current generation. It's basically what makes the multi platform titles struggling on this console when it should have been a formality.

Input bandwidth, raw shading power, and pixel output (fillrate) are the 3 pillars of rendering performance, WiiU doesn't specially shine in any of the main 3. It's still very close to PS360 levels, when not worse.

PS4 and X1 have highly asynchronous compute architecture, they are very gpu centric console with lots of potential waiting to be tapped in that particular field. They will be the new referent for the next 5 years or so.