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IsawYoshi said:
zarx said:

last gen many games struggled to keep 30FPS with 720p or less. This time round we are launching with lots of 1080p 60FPS games with large advances in other areas. Honestly sub 1080p at 60FPS in what has a good chance of being one of the more technically expressive launch titles isn't too much to worry about. Console optimisation is all about trade-offs (FPS, Image quality, effects, scale, level of detail) of course the PS4 and XBone don't exactly have super high end hardware but the fact that resolution is being traded off in one game isn't a big deal.

I'm not sure what to say about the whole situation really. It is after all just a launch game, and we all know how games look late in the cycles compared to early. However, when a standard PC from 2008 could run games at 1080p in almost every cases, then why can't a console, that is dedicated to gaming, that is supposed to last for 10 years, manage that? As Rich says, where are we going to be in three years? And in 6, are we going to feel that they have pretty much maxed out the systems? After all, the PS4 is a lot easier to develop for than the PS3.

Because that game made in 2008 doesn't hold a candle to Battlefield 4. It's a combination of devs not taking full advantage of the hardware and them feeling that the lower resolution is worth the trade of for better graphics elsewhere.