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Soundwave said:
Booyah said:



Right, with the N64 it was the cartridges, so with the Gamecube they went with a disc format and was easier to develop for, then companies said it was cause the console sales were low, then Wii had amazing console sales, but 3rd parties say that their games don't sell well on Wii.

 

Like i said, its always something with 3rd parites and Nintendo. And budgets for making a Wii game was way less than making a game for the HD twins.


It's "always something" with third parties and Nintendo because Nintendo always makes a system with some kind of issue.

Carts vs. CDs was an obvious.

GameCube was more death by a hundred little mistakes that Nintendo made, but they all added up to a crippling failure.

Wii was a full hardware generation behind. Wii U is basically the same thing, though perhaps not as far back architecturally, but that gain is offset by the fact that the PS3/360 are still active platforms and have a combined userbase of 140 million vs. 3 million for the Wii U, which makes Wii U quite simply a lower priority.

Every console ever made has some kind of  issue.

 

And carts were so bad to develop for that it single handedly crippled the hand held market as well.