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ethomaz said:

 

Evolution Studios kicked off the current generation of PlayStation hardware with MotorStorm, comfortably setting a new visual benchmark in the process. DriveClub isn’t quite there yet – the build we’ve played was only 35 per cent complete, which seems a little on the low side for a PS4 launch game – but the pleasant, although hardly astonishing, landscape of the fictional Kinloch track we tried offers long draw distances and some occasionally eyecatching lighting.

It whips past the windscreen at a decent enough lick – although not, in its current state, at the target 60fps. Tree and foliage models have a whiff of placeholder about them, while tyre smoke isn’t quite the next-gen volumetric spectacle we’d hoped for. The cars look great, of course, but you’ll be hard-pressed to notice the fully modelled headlight lenses out on track. There have been few better showcases for new hardware than racing games, and it says much that Gran Turismo 6, running on the seven-year-old PS3, currently looks sharper than Evolution’s demo build. A fair chunk of that remaining 65 per cent of development is presumably set aside for visual improvements.


I think it states clearly that the TARGET is 60fps.  The words "although not" indicate that it is not doing that currently.