By using this site, you agree to our Privacy Policy and our Terms of Use. Close
NYCrysis said:

Now u are saying a bit less power, but in reality the difference is much larger than it was with ps360. And how am I talking out of my ass when the same thing has happened multiple times this gen?

(And before you say look at titanfall, forza, the cloudz, M$ coding powress etc..., Sony's 1st party went through hell dealing with the cell, split memory pool, and weaker gpu vs the 360 yet they were able to push boundaries and create the best looking games this gen. So please don't give me the even though xbox1 is weaker its shape sound (ps4 has dedicated sound proc. too), tools, cloud should make it on par with the ps4 cause that's a hunk of bull. We still haven't seen sony's big 2 ssm and ND show anything to really see the diff btwn ps4/one.) This is more of a general ps4/xb1 power statement.

Also regarding BF4 (M$'s moneyhatted baby) lets see when it releases shall we. I love before ps4/xbox one no one argued about dx/open gl on ps360 yet now it somehow matters? It smells like M$ marketing to me. 

Well for starters, the best looking games this generation wasn't even on the PS3 or Xbox 360, it was on the PC.

With 3rd Party developers the same thing as this generation is probably going to happen, that is most games will utilise a game engine like the Unreal Engine and thus not push the image quality barrier. - So for the majority of cross-platform games, expect them to look and perform pretty much identical like with this generation.

The real innovation in console graphics will of course come from 1sty party developers who develop their own game engines exclusively to the console and thus program it with the hardware nuances in mind, which is where Sony typically has an edge over Microsoft. (Where only 343i really push any barriers for Microsoft.)

But if you are so completely worried about graphics as if it's the most important metric, I ask you... Why game on a console at all?



--::{PC Gaming Master Race}::--