zorg1000 said:
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No the PS3's memory was the reason. Developers struggled tto utilize the very silly 256 split the console had. Causing large open worlds to choke the system. Also making it dificult for PS3 to maintain 60FPS as well as the 360 does.. See Rage, GT5&6 ( yes 6 is still not as stable as Forza 4 )/Forza 4. Or see Skyrim, RDR etc etc.
Games that require open world gameplay or high framerates faired better on 360 architecture.