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Xenostar said:
the 24% was 24% better frame rate, so yeah you will notice, its going to be the difference between tearing on games and not tearing, or if locked, 60 and 30 fps, not on all third party games but on a great deal of them yes.

So unless devs try to add more effects on PS4 to even out the frame rate between the two consoles, you are going to notice big differences in frame rates, much bigger than in the current gen, just as you would with 2 similar spec'ed PCs.

Carmack was talking about similarity in architecture, and work flow there is going to be no tearing up the rule book for devs this time.

Again these are 2 identical PCs next gen but one has a faster graphics card with faster graphics memory, you really have to be burying your head if you dont think there is going to be a visual difference in frame rate on multiplat games.


Actually no one will notice.  Just like last gen no noticed if the 360 or PS3 played a 3rd party game better.  You want to know why, because people will buy a game for the system they have and if it plays it smooth enough they probably will not care if the game is running 60FPS, 40 or 30.  Some games will be cap so it will not make a difference. 

Also, people seem to dismiss the advantage of optimazation.  Sony and MS will have a chance to make the best driver layer for their hardware and who is able to get the most out of the hardware will benefit from such work.  Its really to early to say how much the PS4 will benefit from having more CUs as even Sony Cerny says do not expect to see an advantage in that space for quite some time.