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Adinnieken said:
ChrolloLucilfer said:

But the situation you are describing is Microsoft footing the bill for Third Party to develops these features? Which is the point I made in my very first post in this debate. It's easy enough for Microsoft to pay Third Party to develop exclusive Kinect features but it's another to get Third Party to actual bother to spend their own budget on said such Kinect Features, that’s the problem.

Once that code is generated, they need only implement it in a future game.

For instance.  If Microsoft paid for the Kinect features in Skyrim, so what?  If the features Bethesda implemented, such as voice commands, proved popular, then they need only implement the code in their next game.  Bethesda owns the code.  There's no cost to reusing code.  Sure, you might tighten and clean the code, but overall, as long as the code was 100% functional as it was originall implemented, then it's going to work.

I highly doubt there is a significant difference between the API for Kinect and Kinect 2, since you're quite literally just waiting for Kinect to tell you whether or not it received a desired/specified command, or in the case of gesturing, the x, y coordinates of the cursor.  It isn't much different from coding for a mic or game controller. 

Even with an existing made code it will take time to implement and test said feature for every game it used on. With the tightness of budgets and especially in the terms of getting games out on time. I don't see much demand on the part of Third party to bother with said features which have already been given a some what lukewarm demand from the majority dedicated gamer.