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Alpha Till said:

There are, as the developer mentioned, dozens of AI-soldiers. That would be possible without the cloud as well, but remembering online gaming this gen, as soon as the host had to calculate lots of AI instances and transmit their data to clients, significant lags became more common (obviously depended on the hosts bandwith).

In a way these AI soldiers are part of the game hosting, so the answer might not satisfy you. But it makes the gameplay unique.

Any game with dedicated server on PS360 or PC works like that...

MAG, SOCOM, Battlefield, etc... all these games do that.

I agree dedicated servers are better than P2P but what is new in the Cloud?

And no... it won't change the gameplay.