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As implemented in Mario Kart DS (and likely Double Dash, but i never did much local multi with double dash, if any, so i never discovered it), it was a feature where those who snaked would win, and those who did not snake would not win, which made the drifting mechanic, only intended as one part of the game strategy, into the sole mechanic that mattered (unless all competitors were as good at snaking as you were)

It made the game into something it was not meant to be.



Monster Hunter: pissing me off since 2010.