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Kasz216 said:

Or really,  the best way to explain it is.. say you have two companies, one with 4 machines,(Intel) and another with 8 workers. (AMD)

They can work about equally fast.  Now the guys who supply both of these companies,(Planet Side) put what needs to be done in 8 Baskets.

What Planetside does, is basically dump EVERYTHING it can fit into that first basket. While the other 7 just have a small amount of leftovers.

As such, the machines are basically twice as fast in the task then the workers.  As there is just one worker doing everything, after the other 7 just finish and wait around.

 

Most developers instead will evenly dump the supplies in 2 or 4 baskets.   Almost nobody takes the time to make sure all 8 baskets are about evenly filled with work... because it's harder and you never might accidentally put things in the wrong baskets not letting them be used together and cause a huge hangup and crash as the products can't be installed together and the workers just confusidly look at half of what they are supposed to build, not having the other half they need.

 

HOPEFULLY the PS4 and XbOne will cause better optimization and more practice so their are less hangups and errors.  Then again, they might just still focus on the average 2-4 cores... since it's safer... easier.... and unlike PC, you can't really have game 1 hangups and crash to desktops on consoles.  (Though maybe you can now with the big focus on digital, i dunno.)

Well this will obviously change with PS4/XB1. I mean these consoles are designed to last more than 5-10years. At first we might see few cores being used but as time goes on I expect all 8 to be properly utilized. This isn't a Cell-type situtation as both XB1/PS4 are using 8 Core CPUs.

What about the GP-GPU thing? Over time won't devs start offloading CPU tasks onto the GPU?