Thaimasker said:
Which you suggested for easy mode goes hand and hand with the backtracking so what are you talking about... There are plently of moments in the game where its only a 30 second run to the boss. No moments when its 30 min or 60 min even if u kill everyone in the area b4 the boss. |
I only played Dark Souls until the first main boss battle. I tried 4-5 times to beat him and every time I got annihilated and had to go back to the previous bon fire and I would have to travel all the way back to the boss every time. That is what killed the game for me; it was almost like losing a save file every time. And after getting destroyed numerous times I got frustrated to the point where I tossed the controller onto the floor, whipped the disc out of the tray, and proceeded to list it on craiglist.
You talk about gamers having it easy today compared to old games. And you're a 100% right, and it's a darn good thing. This may come across as utterly shocking to you but I play games for fun. Plain and simple, and when a game forces me to do sections over and over again (something which could easily be fixed with a easier difficulty without taking away the core aspects of the game) It's just frustrating and gets to be not fun even in the least. You may play games for the difficulty and an extreme sense of achievement, and that's just fine. But understand that you are in the minority. Most people play games to relax and have fun.
Anyways you keep avoiding my main point; the point that you and so many others had problems with. I will bold and underline the following so you can understand that this is my main driving point. Feel free to respond to anything you want from above but you damn well better respond to the main problem that we had.
Your main problem with my easy idea is that it would make the game different and take away what you love about it. I showed a very, very easy way of implementing an easy type difficulty that wouldn't effect you even slightly. Having a different difficulty wouldn't change your gameplay at all.
OPTIONS THAT DON'T EFFECT YOU, SHOULDN'T CONCERN YOU.
So with that said, lets cut the BS and just admit that having an easy difficulty (which to be honest I don't think will be added to Dark Souls 2, it's more just wishful thinking on my part) would be a literal non-factor for you other than hurting your selfish, pre-conceived notion of how you think the game is supposed to be played.