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ShroudedDarkness said:


Here's the thing:  Dragon's Dogma was a new IP.  So 1.3 million for a brand new IP from a company not exactly known for their RPGs as of late isn't exactly bad.  Not good, but not bad either.  Now, if Dragon's Dogma 2 does the same or worse, then yeah, it was a wasted investment.  But if Capcom can find a way to raise those sales to 2 to 3 million with the next iteration and then hold those sales for future installments, then it would be a success.  Remember, new IPs are risky investments for a reason.  As per the 10 million sales thing, I'm pretty sure it was Kobayashi who said that.  Kobayashi also claimed that Devil May Cry 4 would stay at the top of the charts "for two years" and that 7 million sales for RE 6 was just the beginning.  Take anything he says with a grain of salt.

Agreed on Resident Evil 6 being a failure.  But DmC is in the same boat:  it's currently expected to sell well over a million less than Devil May Cry 4, will probably end up selling 500,000 or more less than Devil May Cry in the end, and will barely match Devil May Cry 2's sales.  DmC was made with the explicit intent to expand sales. 

Plenty of new IPs have sold much better than Dragons Dogma tho, even much lower profile ones with much smaller budgets. Sleeping Dogs managed 1.75m, Dead Island did over 5m, L.A. Noire did almost 4m, Dishonored is at 2.53m and Rage is at 2.98 according to VGChartz, Dark Souls did 2.37m tho you could argue that it's the same franchise as Deamon's Souls but even that sold well over 500k units on just the PS3 with a heavily delayed and limited European launch and no real marketing in the west, even Kingdoms of Amalur: Reckoning managed 1.2m in 90 days

No matter how you look at it Dragons Dogma was a pretty big faliure for Capcoms second biggest game ever. 



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