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In Xenoblade I try to find the highest point where I can jump and survive - there's a spot in Valak mountain where you can jump into a hot spring from the peak and survive. The eryth sea also has some incredibly high points you can jump from.

And I wouldn't describe it as 'open world' but in Last Story I still love pranking npc's with bananas shot from my crossbow - the exaggerated way they fall is hilarious.



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
  Aurum Ring  Delano7  Ocarinahero032