Scoobes said: When they say it was disappointing with "only" 5M sales, I don't think that means it didn't make a profit. These games don't exist in a bubble and I think that some of their larger franchises (like RE6) are expected to pick up the slack of the losses they've incurred building less successful titles. I think the same is likely true of Tomb Raider, and Square-Enix; they expected the profit from the game to help cover the losses of their MMO development. |
If we only knew what the games cost to develop, but its mostly speculation at this point.
Potentially if the expected RE6 to sell 7 million copies, then they could have budgeted 300 million after marketing and what not, which 5 million would be breaking even. I doubt that is what was spent on RE6 but I bet it was pretty high cost if 5 million is dissapointing.
I think this speaks more to the general state of the games industry where 5 million sold is considered dissapointing for a AAA title. It would probably be easier to understand if development costs were released instead of mostly speculation.