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Soleron said:
F0X said:
The first reaction to this game that I've seen from Rol is suspicion that it'll be very puzzle-focused. Considering that all of the puzzles shown in the trailer actually took place in dungeons (so old-school), this is one of those rare times in which I will doubt Rol.

The overworld appears to be the same as LttP and can't be new content.

The wall drawing puzzle looks obnoxious because it is modal - LttP puzzles require combat and dodging skills to pull off, this one gives you time and space to figure it out by taking you away from the action which is not the Zelda way.

The only hint at combat in the trailer is that enemies just bounce off your shield instead of knocking you back/requiring that you hit them first. Sounds like easier combat as well.

Looks like Link Awakening styles shield mechanics, where you can push enemies but only if you hit the active shield button.... which I wouldn't say is easier, becuase you have to be active when blocking projectiles, too.