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A203D said:
Rafux said:

They were never handed the engine for the game but rather started it from scratch

Wrong! Capcom offer them the amazing MT Framework engine but NT could not be bothered to learn it and decided to use Unreal Engine, they didn't make it from "scratch" and Unreal Engine was the reason why DmC is slower 30 FPS than DMC4.

Hideki Kamiya left the newly started Platinum Games so thats half the reason DMC4 

Wrong again! Kamiya left after DMC1 since he is not fond of making sequels of his games. The same team that made DMC3 made DMC4, Kamiya leaving have nothing to do with DMC4 since the DMC TEAM was handling the series for years.

Wrong again. Hideki Kamiya and Team Little Devils had plans to make DMC2, but Shinji Mikami wanted to take a few new developers to work on Viewtiful Joe. In that time Capcom went ahead with DMC2 without the input of Hideki Kamiya or Team Little Devils.

DMC3 was made by Hideaki Itsuno and Capom's Production Team 1. The rewrote the pre-existing DMC cannon to create a new origin story for Dante and his brother Vergil, its loosley tied to the events preceeding DMC1. Yet the game still conflicts with Dante's original orgin story from DMC1. Hideki Kamiya admitted that it dosen't matter which game it is, only DMC1 Dante is the true iteration of the character. The following DMC games were not his Dante. In that respect none of the DMC games are true successors to DMC1. They are good games in their own right but not true sequels to DMC1.

The reason you didn't know that was because DMC4 was your first DMC game. By I suppose that dosen't make 'any' sense right?

Hideki Kamiya wanted to make DMC2, he was unhappy Capcom made DMC2 without coming to him first. Whatever the case Team Little Devils eventually formed Platinum Games and all the ideas they had for DMC2 they put into Bayonetta. Which trumped DMC4 on every level. They are currently making Bayonetta 2, which is probably going to trump every action game, even DmC.

Framerate dosen't refer to speed. Framerate refers to the number of images that flash on the screen in a second to create the illusion of a moving picture. In the case of DmC there are 30 flashing images per second, in the case of DmC PC, there are up to 200 flashing images per second. Hence the terminology frames per second or FPS. FPS does not relate to the speed a game runs at. In fact running at normal speed, DmC's speed is about on par with DMC3 and 4. Some moves are slightly faster, some moves are slightly slower.

Not sure if MT Framework is as good as you say it is. Resident Evil 6 came out last year. A lot of reviewers have said the engine has aged poorly. And thats Capcom's biggest game, if the engine can't keep up under Capcom's biggest game, what makes you think Ninja Theory should've used it? I forget though, you know more than Hideaki itusno on how to develop a DMC game.


You are right Kamiya did have interest in making DMC2 I was wrong I thought he didn't like to make sequels even Bayo 2 is not directed by him (only supervised). I really don't want to argue with you anymore because you don't listen to the others persons point you are just waiting to make your own, waste of time.